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Friday, March 22, 2019

Simulation-supported Wargaming in MNE 4 :: essays research papers

Simulation-supported Wargaming in MNE 41. IntroductionThe objective of this enter is to emphasize the importance of poser as a measure of complexness reduction and planners tool for decision support in MNE 4s Effects-Based plan (EBP) process. Starting with an overview of the underlying principles of Wargaming and Modeling and Simulation (M&S), the outcome of this abstract is a Process for the application of pretension to support Wargaming in MNE 4. This document may also serve as a basis for MNE 4 design and execution decision-makers in order to determine the value of simulation as a wargaming tool for MNE 4.2. The Art of WargamingWargaming and Course-of-Action Analysis are clear instruments of military supplying in order to determine the feasibility and rigourousness of military options and plans. Traditionally wargaming was conducted by exposing Blue military options to the challenges of Red team ups counter-actions just using peoples brain, pen and paper.Today, the comple xity of the battlefield has experienced significant increases due to the challenges of crooked menaces after the conclusion of the Cold War. The concept of Effects-Based Operations (EBO) tries to embrace these new conditions based on ambitious processes like Knowledge Base Development (KBD). Furthermore, military planning and operation execution have to cope not only with a highly complex and high-octane adversarys system conducting asymmetric operations, but also with great challenges on the Blue side, such as the coordination and interaction of multiple coalition partners and different agencies and organizations in a non-linear battlespace. Experiences from juvenile months and years have undoubtedly proven that EBO cannot be successfully conducted without sufficient support by IT tools. Especially the various wargaming activities within EBP cannot be in good order accomplished by just using traditional measures. Military planners urgently need automated tools in order to handl e data masses, multi-dimensional and dynamic interrelations within the adversarys system and own (blue) forces and instruments.3. Simulation as an Analysis MethodBasically, there are two major glide pathes for answering optimization questions the analytical approach and the numerical approach. As the analytic approach tries to exactly calculate results considering the objective function, limitation variables and all other relevant factors, the numerical approach allows only for approximate results often using iterative or even heuristic processes. Nevertheless, numerical methods have a uttermost more practical weight (see Reference 3) since in opposition to the analytical methods they can handle complex systems with great varieties of variables. Simulation is one of a whole set of numerical methods and additionally, it comprises another major advantage curiously useful for wargaming problems it models dynamics.

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